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There are four basic arms in the game: infantry, cavalry, Gong Bing and mage. You can recruit them in the barracks. The basic attributes of the four arms are quite different, and their skills are also different. Reasonable collocation and use of these arms in combat is an important condition for victory. Each unit has ten levels. The higher the level, the higher the basic attributes and the higher the cost of recruitment. The higher-level units play a far stronger role in combat than the lower-level units.
Infantry is in the front row of the lineup, and these strong fighters are shields against enemy attacks. At the same level, among the four arms, infantry has the highest defense value. Their skills mainly absorb damage, and secondly, they can generate damage bonus to the enemy's Gong Bing. Only through the defense line composed of infantry can the archers and mages in the rear be harmed. However, these highly trained soldiers are not so easily defeated.
Cavalry is located on the left and right wings of the lineup, slightly behind infantry, and these immediate fighters are the best weapons to break through enemy lines. At the same level, among the four arms, cavalry has the highest speed and average offensive and defensive attributes. Their skills can absorb damage and generate damage bonus for enemy mages. Cavalry will attack the opposing cavalry first, and then rush to the rear of the enemy lineup to attack the mage and Gong Bing, which is the best choice to disrupt the enemy's deployment.
Gong Bing is in the middle of the lineup, and these soldiers with crossbows can do considerable damage to the enemy. At the same level, among the four arms, Gong Bing has average attribute values and is a versatile person on the battlefield. Their skill is mainly to deepen damage, and at the same time, they can generate damage bonus for enemy infantry. Gong Bing is a long-range attack unit, which can effectively break through the defense of enemy infantry.
After the city wall reaches level 10, you can recruit guardian colossus in it. The guardian colossus belongs to the defensive arms, and will only play when the enemy attacks the castle. They stand at the forefront of the line-up, shouldering the heavy responsibility of resisting enemy attacks and sharing part of the damage for infantry. Their defensive ability is outstanding, and at the same time, they can also cause a certain counterattack to the enemy. Although it is expensive, it is definitely worth it.
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