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MG Store Rise and Conflict: Role Technology Plus Raiders

Source:MIRACLE GAMES Release Time:2020-09-30 09:44:09 Views:778

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In "Rise and Conflict", with the promotion of each partner's level, everyone will get the skill points of role science and technology, and the skill points can be used to learn the skills of war and development in role science and technology, thus bringing us certain benefits. So how should we add our role technology to Rise and Conflict? Let's have a look!



[add some points according to the needs of the castle]

When our castle is in different stages, the bonus needed is different. In the early stage of the game, we need to quickly upgrade the castle level. Therefore, the construction speed and research time in the development of science and technology must be pointed out to accelerate the development of our city.


Weight lifting is also applicable to the early development, because our troops are small in number and low in rank in the early stage, and the weight-bearing capacity of one unit is limited. After the weight lifting is pointed out, the negative weight of the unit can be increased, which is very helpful whether collecting or plundering other people's resources.


In war science and technology, it is suggested that we give priority to the science and technology of our main force. If our main force is infantry, we can point out all the infantry science and technology, and then distribute the surplus to other arms.



[choose for intentional skills]

In role science and technology, when our technology reaches a certain level, we can get some active skills with strong effects, so we should aim at these skills and add some active skills with high cost performance. Here are some active skills that you can add according to these skills.


Skill 1-total withdrawal (war):

This skill can enable our troops going out for war to return to the castle within three seconds. When the enemy attacks our castle, it can play the role of quick defense, and let the enemy troops come and go.


Skill 2-First Aid in Battlefield (War):

This skill can turn all the lost soldiers into wounded soldiers in the next expedition, and reduce the loss of attacking other people's castles. If it is a war party, remember to point it out.


Skill 3-Grain harvest (development):

After use, it will get the output of resource buildings in the city for 6 hours, which is very important for the development of our castle in the early stage, and it consumes few skill points, which is a must-have skill.


Skill 4-energy supplement (development):

This skill can increase our physical strength, so that we can attack wild monsters with more physical strength and gain more benefits from wild monsters.


Skill 5-Accelerate collection (development):

This skill can speed up the collection speed of our collecting troops, and can quickly collect resources for us when resources are scarce in the early stage.



The above is the strategy about role technology in Rise and Conflict. To sum up briefly, it is to give priority to the active skills we need, and then allocate the points to the passive technology which is helpful for the development of the castle. When our castle soldiers are stronger than Ma Zhuang, we can reset the technology with the props of resetting technology, and point out the war technology we need, so as to enhance the combat effectiveness of our troops.


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