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MG Store "World War 2029" - Hero development introduction

Source:MIRACLE GAMES Release Time:2020-08-03 13:58:59 Views:805

Experience good games, come to Miracle Games store!


Miracle Games Store will release the world premiere SLG product World War 2029, which supports Win10, HTML5, Android phones, and you can use the same account. World War 2029 is a war hardcore game that integrates strategy, development, and timely battles. Reproduce the classic land battles, the hot battle scenes of the major armies, a variety of troop formations, multinational senior generals waiting for your dispatch, a unique experience of super multiplayer gameplay, players build their empire through continuous battle and conquest, rule the world.


In the strategy game, the strength of a hero can be said to determine the strength of a party. Therefore, constantly strengthen one's hero is to strengthen oneself. Here is a brief introduction to hero development.



[Hero level]
Raising the hero level can improve the hero's strength and attributes. The upper limit of the hero level is affected by the base headquarters level, so in order to increase the hero level as high as possible, please try to increase the base headquarters level.
In fact, the experienced players in this game are committed to improving the headquarters level, because the headquarters level affects all aspects.
Heroes need to improve their levels through experience books. The main ways to obtain experience books are "city sentiment", "sandbox drills" and "combat awards".

[Front and rear army develops]
Each hero has his own combination of front and rear troops. No matter what his combination of front and rear troops is, if he uses ordnance fragments to train, he can become strong .The main source of acquiring ordnance fragments is the sandbox drill. The officer can get the first pass reward and chapter star reward in the sandbox drill. This reward is a one-time reward. In addition to this, there are ten rewards for challenging the completed levels every day. Don't waste it. It is very convenient to sweep the needed ordnance quickly under the hero's front and rear army.

[Skills development]
The choice of skill is the top priority. If the selected skill does not match the hero, it may cause a situation where the combat power value is false high.The choice of skills is mainly based on the needs of talented skills. For example, Konev's talent directly increases the "war" damage, the "charm" attribute will increase the hero's skill damage, the "grenades" increase the artillery offense and defense, and the "war" enhances the front and rear army strength.
First of all, we are definitely committed to improving the "war" in the "hero skills", followed by the "grenade" in the "artillery skills." In this way, the four effects of the talent, we have met three of them. The last one, we can use the "assisted skills"  to learn "cultivation" to increase the charm.
 Konev's must-have skill "war" requires not only charm but also commander, so he can learn the "strategy" in "assisted skills". Konev's other must-have skill "grenade" has intelligence requirements, and he can learn "talent" in "assisted skills".
Pay attention to career restrictions when learning hero skills. The scribes and generals can only learn the hero skills of their own profession, while Konev, as the Almighty, can learn all the hero skills that meet the attributes.
The upper limit of the skill level is opened with the "Sandbox drill" full star clearance chapter, and the "Sandbox drill" chapter is opened with the military rank. The main way to obtain skill fragments is to ask in the "Academy", please prepare hero fragments and banknotes.

[Fatalism]
The activation of each hero's fatalism needs to be recruited by the corresponding hero. After recruiting the corresponding hero, you need to click to activate the fatalism to take effect. Don't forget.
At present, there are three kinds of fatalism, namely "joint strike skill", "joint skills" and "passive attributes".
The easiest to understand here is the "passive attribute", as long as the attribute is activated, you can get a direct attribute bonus.
"Joint attack skills" is a skill that is released at the beginning of the battle. Because of the high damage and first-hand damage, it is very strong in actual combat and is loved by the officers. The hero who releases the "joint strike skill" needs to be released at the same time as the hero who activates the fatalism. Konev is a powerful hero with "joint attack skills", but his "joint attack skills" release requirements are even lower, as long as he is a "general" hero.
The requirements for the release of the "joint skills" are the same as the "joint attack skills", but its effect is not to cause damage but to increase attributes.
After the officer recruits a new hero, he should go to see if his current main hero has a fatalism with him as soon as possible, so as not to miss the opportunity to increase the combat effectiveness.

[Reform]
Reforming the system is a very high degree of freedom gameplay. The Chief can obtain chips, various components and experience props for both of them through reform in the academy.
The chip can only be equipped on the corresponding interface. Regardless of the color of the component, the component can be equipped with any modification interface, but it must be equipped in a part consistent with its color.
After equipping the components and chips, you can directly click "Upgrade" to consume experience items to increase the level and obtain a high combat power. In addition to reform props that can gain experience from both, you can also gain experience props by breaking unnecessary components and chips into stars.
The matching of chips and components must definitely refer to the talents, skills and values of the heroes themselves. I believe that the officer has already had an idea of how his confidant will match the chips and reform.

[Adjutant]
Appointing an adjutant requires the master to achieve red quality, which can be seen that the adjutant system is a relatively late gameplay.Each hero can appoint an adjutant in the front and rear army, and the arms of the adjutant's own position should be consistent with the general.After the appointment of the adjutant is successful, the adjutant can bring the "adjutant active skills", "adjutant arms skill" and "arms effect" to the master.
There are six kinds of adjutant active skills, and the heroes of each class have the same active skills of front and rear adjutants.
There are four types of adjutant arms skills, which are related to the arms they are appointed to, and why the adjutant arms are appointed, what adjutant's arms skills will bring.
The adjutant active skill level is equal to the sum of the adjutant hero skill levels.The skill level of the arms is equal to the sum of the skill levels of the corresponding adjutant's arms skills.
Both the adjutant's active skill and the adjutant's arms skill will provide the "arms effect" for the master. The "arms effect" is directly mentioned in the numerical offense and defense, which is affected by the adjutant's skill level and the adjutant's arm skill level.
Another thing to remind is that heroes who have been organized into troops cannot be appointed as adjutant. Please dissolve the troops first.



If you want to know more wonderful content or about game issues, suggestions, etc. Welcome to leave a message in the comment area at the bottom of the "World War 2029" official website!


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