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Dear gamers, welcome to this week's gaming news flash! This week has been packed with highlights from Microsoft Gaming and Microsoft Store. The Xbox Game Pass lineup is seeing some changes, cloud gaming is getting a major upgrade, cross-platform strategies continue to advance, and Microsoft has made a groundbreaking breakthrough in quantum computing. These developments not only impact the current gaming experience but also shape the future of the industry. Let's dive into the details!
Xbox Game Pass March Departures Announced – Several Notable Titles Leaving Soon
On March 3, Microsoft announced the list of games leaving Xbox Game Pass in March 2024. A total of seven games will be removed from the service on March 15, affecting both console and PC players.
Among them, Evil West, a Western fantasy-themed shooter, has been praised for its intense cowboy-versus-supernatural combat. Lies of P, a dark fairy tale-inspired Soulslike game, has also gained a dedicated fan base. Additionally, Yakuza 5 Remastered and Yakuza 6: The Song of Life are set to leave Game Pass. This series is beloved for its gripping storylines and immersive gameplay. Other departing titles include No More Heroes 3, SpongeBob SquarePants: Battle for Bikini Bottom, and Solar Ash.
Meanwhile, Microsoft launched a "Free Play Days" event on February 27, allowing Xbox Game Pass Ultimate, Standard, and Core members to enjoy Catan, Worms Battlegrounds, and Dragon Ball FighterZ for free until March 2 at 16:00.
Xbox Cloud Gaming Update – Easier Multiplayer with Friends
On February 26, Microsoft rolled out a new Xbox update that introduces a feature allowing players to invite friends to Xbox Cloud Gaming sessions via shareable links.
Players can send invites through Xbox messages or copy the link to share via any chat app. The invitees can instantly join the game using a compatible PC, mobile device, or smart TV with Xbox gaming support—no additional downloads required. However, all participants must have an Xbox account, and some games require either an Xbox Game Pass Ultimate subscription or a direct purchase. Players can invite friends based on the game's multiplayer limits and even revoke access if needed. Certain games also allow the removal of unwanted players from the session.
Moreover, Xbox Cloud Gaming now supports streaming games owned by players, rather than limiting access to Game Pass titles, further enhancing cross-device gaming experiences.
Xbox Game Studios Head Supports Cross-Platform Strategy – More Exclusives Coming to Other Platforms
On February 26, Xbox Game Studios head Craig Duncan stated on an official Xbox podcast that Microsoft's cross-platform strategy is a win-win for both players and developers.
In recent years, Microsoft has steadily expanded its cross-platform reach, bringing several former Xbox exclusives to PlayStation 5 and Nintendo Switch. Sea of Thieves successfully expanded to more platforms, while Pentiment, Hi-Fi Rush, and Grounded were also announced for PlayStation and Switch. Additionally, DOOM: The Dark Ages and Indiana Jones and the Great Circle have been confirmed for PS5, and Forza Horizon 5 is set to launch on PS5 this spring. Microsoft also plans to release Age of Mythology: Retold and Age of Empires II: Definitive Edition on PlayStation.
Phil Spencer, CEO of Microsoft Gaming, has reiterated that no Xbox first-party title is off the table when it comes to potential cross-platform releases. Recent rumors suggest Senua's Saga: Hellblade II may be the next title to go cross-platform. Though unconfirmed, it highlights the growing attention on Microsoft's evolving platform strategy.
Microsoft Unveils Majorana 1 Quantum Chip – A Game-Changer for Future Computing
On February 19, Microsoft announced the launch of Majorana 1, the world's first topological quantum computing chip. While not directly gaming-related, this breakthrough could have significant implications for the future of technology and even the gaming industry.
Majorana 1 utilizes a revolutionary "topological superconductor" material, enabling stable and scalable quantum bits (qubits) by controlling the elusive Majorana particles. The chip is just 0.01mm wide and integrates eight topological qubits, with the potential to scale up to a million-qubit system—paving the way for practical large-scale quantum computing. Microsoft's team has also developed a new digital control method, simplifying quantum computer manufacturing and operation. The project has reached its final development stage, bringing commercial quantum computing closer to reality.
Though quantum computing is not yet widely applied in gaming, its immense processing power could revolutionize AI-driven interactions, physics simulations, and real-time rendering, delivering unprecedented immersion in future games.
Miracle Games to Attend 2025 Global Game Development & Publishing Matchmaking Conference – Multiple Titles Featured on Microsoft Store
This Thursday (March 6), the 2025 Global Game Development & Publishing Matchmaking Conference (Hangzhou), co-hosted by Shunfeng Chuhai and Cloudflare, is set to kick off. This major industry event will bring together leading game developers and publishers worldwide for discussions and networking. As a publisher specializing in global game promotion on Microsoft Store, Miracle Games will be attending the conference to explore new partnerships and opportunities.
Recently, Miracle Games has gained significant recognition in Microsoft Store ecosystem. Three of its titles—SnackShort, Nova: Space Armada, and Sword and Fairy: New Journey—have been simultaneously featured on Microsoft Store homepage. This achievement not only underscores Miracle Games' expertise in content selection and marketing but also highlights Microsoft Store's recognition of its products.
At the conference, Miracle Games will seize the opportunity to connect with more developers, discover high-quality gaming content, and further expand its portfolio on Microsoft Store—bringing even more exciting experiences to global players.
That concludes this week's Microsoft gaming and Microsoft Store news flash. As technology advances, the gaming industry evolves alongside it, and we find ourselves once again at a technological crossroads. Multi-device connectivity allows seamless gaming anytime, anywhere, while more powerful computing capabilities promise increasingly immersive experiences. What are your thoughts on cloud gaming? Do you believe it could fully replace traditional consoles and PC gaming in the future? Or do you see quantum computing fundamentally reshaping how games are processed and played? Share your opinions in the comments below—let's discuss the future of gaming technology together!
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