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I believe that every player who likes to play strategy games is most afraid of being plundered at the beginning, so in the initial stage, both in resource allocation and defensive strategies, they will give priority to their own resource usage restrictions and war losses to make the most ideal planning.
In "Rage of Kings", the initial construction requires a lot of wood and stones, and although the collection efficiency of these resources can be improved, the real benefits need time to prove. The subsequent play is actually to maintain your daily expenses. And combat consumption. If you play until the training and resource gains you have been beaten can't go smoothly and profitably, it means that you have already lost a lot of opponents in strategy.
The wood in the early stage of “Rage of Kings” is too important to produce troops. If you want to siege the city, the production of chariots will also consume a lot of wood. The cavalry requires a lot of wood. The same is true for the archers, plus the building upgrades. The demand for wood consumption in the early stage is extremely large, so there is a saying that cavalry and chariots cannot be mass produced.
Compared with tanks, it’s okay for cavalry to produce more tanks. After all, tanks must be used for siege. There is no difference between chariots in daily field battles and delivery, and no one will produce tanks in large numbers. They are only used when they are needed. In production, we don’t store a lot of wood in daily life.
It is necessary to upgrade the resource site. In fact, the most important strategy in the early stage is to save money and reduce the unexplained loss of resources. The best is to reduce the consumption of war resources and spend more resources on construction. Even if they are plundered, your resources Most of the consumption is also on development.
In the early days, the poor soldiers may be able to abuse others, but in the middle and late stages, the arms level has not been improved, and the economy cannot keep up. After raising so many soldiers, they will be consumed by war damage. Even the efficiency of recycling wounded soldiers at the hospital level is inferior to others. High, sooner or later we have to play GG.
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