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Captains in the game can be divided into two categories: Dodge type and non dodge type. Dodge generals have dodge skills but no critical hit skills. Non dodge generals do not have dodge skills, but have critical strike skills or single attack skills.
Because dodge generals have no critical strike skills, their energy growth is much slower than non dodge generals, so they need to choose Battery chief(ATK) when matching attack seafarers. Some people are going to say that if there is no critical strike skill, it should be matched with Battery chief(CRIT), right? There's nothing wrong with that. However, there is a threshold for critical hit data. As long as your critical hit does not reach this threshold, it's useless how much you add, so it's useless for you to use S-level critical strike seafarers. Only when your level reaches a certain level and your critical hit value increases, can you change to a Battery chief(CRIT).
As for the selection of defensive seamen, you don't have to think much. You must choose Boatswain(EV), because the advantage of dodge type general is dodge, so maximizing it can increase the survival ability of the captain. Miss can save a lot of HP in a battle, and the enemy's skill release will be delayed. If you choose Boatswain(AR) because of the captain's low health, it will waste the general's Dodge skills. It seems that HP has been increased, but it has disappeared after being hit twice by the other side.
To sum up, dodge generals match Battery chief(ATK) with Boatswain(EV), and Battery chief(ATK) change into Battery chief(CRIT).
Non dodge generals, also known as critical generals, except for Reader. Because of the existence of critical skills, the output will be doubled, and the energy accumulation time will be shortened by half. The higher the critical value is, the more stable the effect is. Therefore, it is best to match Battery chief(CRIT) in the early stage. When the later critical hit value overflows, it can be changed to Battery chief(ATK). Only Boatswain(AR) can be selected as the defense seamen. Because they have no defense skills and lack of dodge, they can only be beaten honestly, so the higher the HP, the better.
Conclusion: the critical strike type general matches Battery chief(CRIT) and Boatswain(AR), and changes Battery chief(ATK) in later period.
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