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MG Store Warship Wars Famous generals - summary and Application

Source:MIRACLE GAMES Release Time:2021-01-21 10:06:10 Views:1724

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This article is just a summary of the famous generals in the conventional layout, not considering the non mainstream configuration beyond my imagination.

Flagship position: the first requirement for taking office is to have the ability to survive, to defend in the early stage and to dodge in the later stage. It's worth noting that you should not misunderstand dodge. Dodge is to release skills faster than the opponent, not to reduce damage. Because Dodge is only for ordinary attacks, it can't be avoided for skills.



Secondly, the flagship must have a stable high damage output, and the captain must have hit as well as attack skills, so as to ensure a stable output. It seems that there is only one person who meets the above conditions: Fletcher of the United States. In fact that was not the case. Halsey, Fraser, Doenitz and Tamon Yamaguchi are all competent. Of course, hit is a short board, it can be said that all S + + captains do not have hit skills. There are many ways to enhance hit, radar, Atlas, seafarers, they can all improve.



Defense position: no matter what array is deployed, there are always more than one defense position. It's very simple to be competent for defense. High armor and more HP will do. It mainly depends on defense and dodge. It's best to have 120% defense with talent, and it's even better if war glory is the same. This percentage can change with the replacement of warships, which is unmatched by skills. Improve survival, dodge of course, not only can delay the time to release skills, but also provide a strong guarantee for our attack.



Auxiliary position: obviously, it increases the attributes of the group. In the early stage, defense takes precedence over attack. Group transformation is an S + + skill and the final choice of auxiliary position. It is the most important skill to improve combat effectiveness, but there will also be false increase in combat effectiveness. No matter how high the combat effectiveness is due to the lack of hits, for example, Raeder. Usually, only the flagship and firepower positions need to increase hits, and the remaining three often have miss, so it's OK to keep the two group transformation skills. If you bring five group transformation skills, although the data looks gorgeous, the actual combat effectiveness is very poor. Heavy paying players should be able to make up for this defect in other ways, such as opening a picture book, launching a limited time warship, etc.  Don't be confused by the numerical value of group transformation.



Firepower position: firepower output position may not be position 5, but may also be position 2. Of course, you should have a condition, which is second only to the output and survivability of the flagship. It's right to put your flagship candidate in the output position.



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